Pygame Subset For Android FTW!
I was looking to port some things I’ve written over to run on Android – in particular, I decided to migrate this yesterday. I have done it as of today, albeit as a working prototype, using the Pygame Subset for Android. The only thing I had to modify was to rename the main script as main.py and rewrite a little of the main game loop. Total time from learning that PGS4A existed (about 11am this morning) to having a working prototype on my Android Tablet is 7 hours. That includes about 6 hours of being away from my desk doing other things and maybe 30 minutes of downloading, installing PGS4A and its dependencies. Actual coding changes took maybe 5 minutes for roughly 1200 lines of code (excluding blank lines, comments etc). That said, now I have to hook up the multitouch interface and it has some unexplained (and critical) pauses when played.
PGS4A is a really quick and cheap way of getting an existing pygame based application onto Android.