Archive for February, 2014

Pygame Subset For Android FTW!

Pygame Subset For Android FTW!

I was looking to port some things I’ve written over to run on Android – in particular, I decided to migrate this yesterday. I have done it as of today, albeit as a working prototype, using the Pygame Subset for Android. The only thing I had to modify was to rename the main script as main.py and rewrite a little of the main game loop. Total time from learning that PGS4A existed (about 11am this morning) to having a working prototype on my Android Tablet is 7 hours. That includes about 6 hours of being away from my desk doing other things and maybe 30 minutes of downloading, installing PGS4A and its dependencies. Actual coding changes took maybe 5 minutes for roughly 1200 lines of code (excluding blank lines, comments etc). That said, now I have to hook up the multitouch interface and it has some unexplained (and critical) pauses when played.

PGS4A is a really quick and cheap way of getting an existing pygame based application onto Android.

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Why is wrapping paper so expensive?

Why is wrapping paper so expensive?

Quick comparison of wrapping paper pricing:

width length price price per m^2
John Sands 0.7 2 $6.00 $4.29 Incredible rip off
Wrapco 0.5 60 $44.00 $1.47 used for store wrapping. Presumably good weight
$2 shop 0.7 2 $2.00 $1.43 Thin paper
White paper A4 0.21 0.297 $0.01 $0.16 5 reams = $24.45
Coloured paper A4 0.21 0.297 $0.02 $0.35 1 ream = $10.98
Coloured paper A3 0.297 0.42 $0.06 $0.50 1 ream = $31.14

Maybe I’ll just buy coloured A3 paper from now on and forego the gloss finish?


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